



"Many Gorean streets, incidentally, do not have specific names, particularly from one end to the other, some being known by one designation here and another there. Indeed, sometimes a long, winding street will have several names, depending on its turns and so on. Others may have no names really, in themselves, but are referred to, for example, as the street on which Sabor has his smithy, and so on. This becomes more intelligible if one thinks of “alleys.” For example, alleys seldom have names. So, too, many Gorean streets, particularly those that are smaller and much like alleys, may not have names. One may usually hire a lad from the district to direct inquiries of fellows in the area. In such inquiries, the male will normally speak to a male, and the female to a female."
"Magicians of Gor" page 108
"Many Gorean streets, incidentally, are almost always in shade because of their narrowness and the encompassing buildings. A result of this is that one is not always clear as to the position of the sun and, accordingly, it is easy to lose one’s orientation, even as to the time of day. The fact that not all Gorean streets have generally accepted or marked names can add to the confusion. To one who knows the area this presents little difficulty but to a stranger, or one unfamiliar with the area, it can be extremely confusing. Interestingly enough many Gorean municipalities intentionally resist the attempt to impose some form of rational order on this seeming chaos. This is not simply because of the Gorean’s typical reverence for tradition but because it is thought to have some military advantage, as well. For example, portions of invading forces have upon several occasions, in one city or another, literally become lost in the city, with the result that they have been unable to rally, rendezvous, group and attain objectives. Cases have been reported where an enemy force has literally withdrawn from a city and some of its components have remained in the city, wandering about for a day or two, out of communication with the main forces. Needless to say, the military situation of such isolated contingents is an often unenviable one. More than one such group has been set upon and destroyed. To be sure, invaders usually supply themselves with fellows who are familiar with the city. It is illegal in many cities, incidentally, to take maps of the city out of the city. More than one fellow, too, has put himself in the quarries or on the bench of a galley for having been caught."
"Magicians of Gor" page 377/8
Alley of the Slave Brothels of Ludmilla: This is a reasonably large street in the Street of Brands district. It is located behind the Avenue of Turia, a walk of only two or three ehn. There are many brothels on this street and the street is named for a prominent owner of such brothels. Ludmilla owns brothels including the Chains of Gold, supposedly the best and most expensive brothel in Ar. She also owns some cheap tarsk-bit brothels such as the Silken Cords, the Scarlet Whip, the Slave Racks and the Tunnels. The insula of Achiates also lies on this street.
Aulus Street: This street is situated in the vicinity of Tarn Court. The word "aulus" means "flute" so the street may also be referred to as Flute Street. Aulus borders the Pentilicus Tallux theater.
Avenue of the Central Cylinder: This is the largest and grandest street in Ar. It is more than four hundred feet wide and dominated by the Central Cylinder at one end. Though the street is paved, there are many trees planted on its sides. There are also frequent fountains, making this a beautiful street. Most of the shops are very expensive and exclusive, partially due to the very high rents for shops on this avenue. The shop of Philebus, who specializes in Turian silk, is located on this Avenue.
Avenue of Turia: This is one of the major avenues in Ar and is located in the Street of Brands district, east of the Metallan District. It is lined with Tur trees and that is how it acquired its name. It is a wide street with many fountains. It is well known for its exclusive shops for the wealthy.
Boulveard of Teiban: Teiban, a north/south street, borders the Teiban Sul Market on its western side. At the northwest corner of the Market, Teiban and Clive Street intersect. At the southwest corner of the Market, Teiban and Venaticus intersect.
Demetrios Street: This street is located in the Metallan district. The insula of Torbon is on this street.
Emerald Street: This street has a number of food shops.
Gate Street: This street leads to the Plaza of Tarns.
Harness Street: This street was once the location of several harness makers and thus it acquired its names.
Plaza of Tarns: The Plaza is located north of the Anbar and Metallan districts. Several streets lead into the Plaza including, Emerald Street, Gate Street, Hermadius Street, and Tarn-Gate Street.
Silver Street: This street leads to the Avenue of the Central Cylinder
Street of Pots: This street is likely named for having a number of Pot Makers work and reside there.
Street of Tarns: This street has a number of shops and buildings associated with tarns, including boarding tarns, training, tarn equipment, tarn rental and more.
Tarn Court: This is a wide street that proceeds east/west. It is located near Aulus Street. A vegetable and fruit market is held there and the market area is covered by vine-covered trellises that provide some beneficial shade.
Tarn-Gate Street: This street leads directly from the Tarn Gate to the Plaza of Tarns.
Wagon Street: There are a number of depots of fee carts and slave lockers here.
Wall Road: This is the longest street in the city and it circles the perimeter of the inside of the walls surrounding Ar. This road is a convenience to the citizens who wish to easily travel across Ar and it more importantly allows troops to be moved rapidly from point to point.